(function(o) { function doconnect() { g_gmain.g_delay_connect = 0; connectServer(); $("span.out2:contains(有人取代了)").remove(); console.log("道长论剑本服重连成功") } function ds_connect() { if (btnList['定时重连'].innerText == '定时重连') { database.ds_cntm = prompt('请设置定时重连时间间隔(分钟)', database.ds_cntm); if (database.ds_cntm) { clearInterval(ds_cnjs); ds_cnjs = setInterval(function() { g_gmain.g_delay_connect = 0; connectServer(); $("span.out2:contains(有人取代了)").remove() }, parseInt(database.ds_cntm) * 1000 * 60); btnList['定时重连'].innerText = '关闭重连'; btnList['定时重连'].style.borderStyle = 'inset'; database.ds_cnflag = 1 } else { console.log('参悟错误或者取消了设置'); return } } else { database.ds_cnflag = 0; btnList['定时重连'].innerText = '定时重连'; btnList['定时重连'].style.borderStyle = 'outset'; clearInterval(ds_cnjs) } } function ds_cnre() { if (typeof database.ds_cntm == 'undefined' || database.ds_cntm == 'null') { database.ds_cntm = 15 } if (typeof database.ds_cnflag == 'undefined' || database.ds_cnflag == 'null') { database.ds_cnflag = 0 } if (database.ds_cnflag == 1) { clearInterval(ds_cnjs); ds_cnjs = setInterval(function() { g_gmain.g_delay_connect = 0; connectServer(); $("span.out2:contains(有人取代了)").remove() }, parseInt(database.ds_cntm) * 1000 * 60); btnList['定时重连'].innerText = '关闭重连'; btnList['定时重连'].style.borderStyle = 'inset' } else if (database.ds_cnflag == 0) { btnList['定时重连'].innerText = '定时重连'; btnList['定时重连'].style.borderStyle = 'outset'; clearInterval(ds_cnjs) } } function Autoreconnect() { this.dispatchMessage = function(b) { var a = b.get("type"), msg = b.get("subtype"); if (a == "disconnect" && msg == "change") { g_gmain.g_delay_connect = 0; connectServer() } } } var bF = new Autoreconnect(); function Trigger(r, h, c, n) { this.regexp = r; this.handler = h; this.class = c; this.name = n; this.enabled = true; this.trigger = function(a) { if (!this.enabled) return; if (!this.regexp.test(a)) return; var m = a.match(this.regexp); this.handler(m) }; this.enable = function() { this.enabled = true }; this.disable = function() { this.enabled = false } } function Triggers() { this.allTriggers = []; this.trigger = function(a) { var t = this.allTriggers.slice(0); for (var i = 0, l = t.length; i < l; i++) { t[i].trigger(a) } } this.newTrigger = function(r, h, c, n) { var t = new Trigger(r, h, c, n); if (n) { for (var i = this.allTriggers.length - 1; i >= 0; i--) { if (this.allTriggers[i].name == n) this.allTriggers.splice(i, 1) } } this.allTriggers.push(t); return t } this.enableTriggerByName = function(n) { for (var i = this.allTriggers.length - 1; i >= 0; i--) { t = this.allTriggers[i]; if (t.name == n) t.enable() } } this.disableTriggerByName = function(n) { for (var i = this.allTriggers.length - 1; i >= 0; i--) { t = this.allTriggers[i]; if (t.name == n) t.disable() } } this.enableByCls = function(c) { for (var i = this.allTriggers.length - 1; i >= 0; i--) { t = this.allTriggers[i]; if (t.class == c) t.enable() } } this.disableByCls = function(c) { for (var i = this.allTriggers.length - 1; i >= 0; i--) { t = this.allTriggers[i]; if (t.class == c) t.disable() } } this.removeByCls = function(c) { for (var i = this.allTriggers.length - 1; i >= 0; i--) { t = this.allTriggers[i]; if (t && t.class == c) this.allTriggers.splice(i, 1) } } this.removeByName = function(n) { for (var i = this.allTriggers.length - 1; i >= 0; i--) { t = this.allTriggers[i]; if (t.name == n) this.allTriggers.splice(i, 1) } } } o.triggers = new Triggers(); o.game = this; o.attach = function() { var c = o.writeToScreen; o.writeToScreen = function(a, e, f, g) { c(a, e, f, g); a = a.replace(/<[^>]*>/g, ""); triggers.trigger(a) }; webSocketMsg.prototype.old = gSocketMsg.dispatchMessage; gSocketMsg.dispatchMessage = function(b) { this.old(b); bx.dispatchMessage(b); if (de == 1) { bF.dispatchMessage(b) } if (bQ == 1) { bE.dispatchMessage(b) } if (F == 1) { G.dispatchMessage(b) } if (cB == 1) { cD.dispatchMessage(b) } if (bv == 1 || cR == 1 || cS == 1 || cT == 1) { cW.dispatchMessage(b) } if (cJ == 1) { cQ.dispatchMessage(b) } if (cE == 1) { cG.dispatchMessage(b) } } }; attach(); function opendonpc(s) { J = s; triggers.enableByCls("donpc") } triggers.newTrigger(/(.*)看起来(.*)武功看上去/, function(m) { triggers.disableByCls("donpc"); clickbtn(J) }, "donpc", ""); triggers.disableByCls("donpc"); triggers.newTrigger(/】(.*)【气血】/, function(m) { triggers.disableByCls("getname1"); myName = m[1].replace(' (换称号)', ""); readmyvip() }, "getname1", ""); function clickbtn1(s) { var b = $(".cmd_click2"); for (var i = 0; i < b.length; i++) { if (b[i].innerHTML.replace(/<[^>]+>/g, "").indexOf(s) > -1) { b[i].click(); return } } } function clickbtn2(s) { var b = document.getElementById('out2').getElementsByTagName('button'); for (var i = 0; i < b.length; i++) { if (b[i].innerHTML.replace(/<[^>]+>/g, "").indexOf(s) > -1) { b[i].click(); return } } } function clickbtn3(s) { var b = $(".cmd_click3"); for (var i = 0; i < b.length; i++) { if (b[i].innerHTML.replace(/<[^>]+>/g, "").indexOf(s) > -1) { b[i].click(); return } } } function getpostion() { var a = "商 城排行榜日常任务好 友论 剑帮 派VIP月卡VIP月卡状 态遇剑"; var b = $('span.outtitle').last().text(); if ($('span.outbig_text:contains(战斗结束)').length > 0) { clickButton('prev_combat'); setTimeout(getpostion, 500); return } if (is_fighting) { E = document.getElementById('vs21').innerText; console.log("角色战斗中位置是--" + E) } else if (gSocketMsg._is_in_home || a.indexOf(b) != -1 || $('span.out3:contains(潜能)').length > 0) { E = "论剑江湖主页"; g_gmain.notify_fail(HIG + b + "--角色现在位置是--" + E + NOR) } else if ($('button.cmd_click_room').length > 0) { E = $('button.cmd_click_room')[0].innerText; console.log("角色现在位置是--" + E); g_gmain.recvNetWork2(HIW + "角色现在位置是--" + E + "\n" + NOR) } else if (b) { E = $('span.outtitle').last().text(); g_gmain.notify_fail(HIG + b + "--角色现在位置是--" + E + NOR); g_gmain.recvNetWork2(HIW + "角色现在位置是--" + E + "\n" + NOR) } else { setTimeout(getpostion, 2000); console.log("本次未获取到位置,2秒后重新获取") } } function writeouts(b, c, d, e) { if ($("span.out2").length != 0) { $("#out2").append("" + b + " " + "" + c + "" + " " + "" + e + ""); a = document.getElementsByTagName('a'); for (i = 0; i < a.length; i++) { if (a[i].innerText == e) { var y = a[i] } } y.onclick = d } } function writeout(a, b) { if ($("span.out2").length != 0) { $("#out2").append("
" + a + "") } } function ql_open() { bn = 1; database.ql_flag = bn; btnList['开青龙'].style.borderStyle = 'inset'; btnList['开青龙'].innerText = '关青龙'; triggers.enableByCls("qinglong"); triggers.enableByCls("wancheng"); triggers.enableByCls("ql_log") } function ql_close() { bn = 0; database.ql_flag = bn; btnList['开青龙'].style.borderStyle = 'outset'; btnList['开青龙'].innerText = '开青龙'; triggers.disableByCls("qinglong"); triggers.disableByCls("wancheng"); triggers.disableByCls("ql_log") } triggers.newTrigger(/(.*)组织:(.*)正在(.*)施展力量,本会愿出(.*)的战利品奖励给本场战斗的最终获胜者(.*)/, function(m) { if (m[1] == "青龙会" && kfql_flag == 0 && m[2].indexOf(quid) == -1) { U = m[2]; qladd = m[3]; qlthing = m[4]; href = qladd; console.log(U + "--" + qladd + "--" + qlthing) } if (m[1] == "青龙会" && qlrob.indexOf(m[4]) != -1 && bn == 1 && kfql_flag == 0 && m[2].indexOf(quid) == -1) { alertmsg('出现青龙', U + "--" + qladd + "--" + qlthing); playwarn(); nowjob = "ql"; clickhref(href); runhit_close(); chuzhao_open(); ql_num = 0; triggers.enableByCls("ql_gomap1") } if (m[1] == "青龙会" && qlrob.indexOf(m[4]) != -1 && bn == 1 && kfql_flag == 1 && m[2].indexOf(quid) > -1) { U = m[2]; qladd = m[3]; qlthing = m[4]; href = qladd; console.log(U + "--" + qladd + "--" + qlthing); alertmsg('出现青龙', U + "--" + qladd + "--" + qlthing); playwarn(); nowjob = "ql"; clickhref(href); runhit_close(); chuzhao_open(); ql_num = 0; if (quid.indexOf("新") > -1) { setTimeout(tell_killqlnpc, ql_delay) } else { triggers.enableByCls("ql_gomap1") } } }, "qinglong", ""); triggers.disableByCls("qinglong"); })(window);